Aeronautica Imperialis is Forge World’s first complete game. The scenarios range from a handful of aircraft on each side up to over twelve. Typha-IV scenarios. O. Scenarios. Tournament scenario. Phoenix Group Aeronautica Imperialis has been a great success, and we felt that it was only fair to its. I really enjoyed myself Aeronautica Imperialis is an excellent game . for the Eldar and scenario-enhancing models such as new silos and bunkers for the game.

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Posted on 27Feb07 Updated on 25Aug Like their Imperial Armor books, AI is a large, page, hardcover book lushly illustrated with lots of full color plates. If you have other FW publications many of the images will be familiar. The game rules themselves only take up 18 pages with an additional seven pages devoted to aircraft data and charts.

The View from the Turret

The rest of the book scenariox devoted to Warhammer 40K background data on the various aircraft i. Also included are two sheets of color maneuver cards on cardstock that need to be cut apart. Our only complaint is that FW did not include a separate booklet with the rules as the vast majority of the book is not actually needed to play the game and thus having a more portable set of rules would be handy.

The AI rules cover all aspects of air combat operations including air-to-air, air-to-ground, and ground-to-air. Each turn consists of secretly picking a maneuver for each of your aircraft such as dive, side-slip, power climbs, etcrolling for initiative, performing tailing fire, then alternating the movement and combat of units.

The key to the game immperialis the maneuver cards. These are ten cards that are used in combination with regular measured movement to perform maneuvers with your aircraft. They are not only used to actually move your aircraft but also allow, or mandate, various speed and altitude changes. And that brings up another AI innovation, the aircraft bases. Forge World has produced special plastic miniature bases for the game that have two small number wheels on them to easily track the speed and altitude settings for each aircraft.


These work very well and not only eliminate bookkeeping or chits but allow all players to easily see the current status of all aircraft on the table.

One aeronaufica does not need to use the new AI aircraft bases but doing so speeds play and they look nice. FW has done a very good job of representing the essential elements of air combat in only a few pages of rules. Best of all, FW has accomplished this with a minimum of stats and no need for charts or tables. There are also campaign rules to allow one to create an air force to use over a series of missions. The game play is fun and exciting scenaruos players maneuver their aircraft to gain the best position to attack their opponents or achieve other objectives such as landing or retrieving troops.

In fact, the strength of the game is not only the challenge of dogfighting but the variety of other missions such as bombing runs, bomber escort, and troop insertions.

There are eleven scenarios included ranging from simple dogfight missions to more complex search and rescue missions, troop landings, and surgical strike missions using multiple types of aircraft. The scenarios range from a handful of aircraft on each side up to over twelve. The average scenario will take less than two hours to play and the game plays great with two players and easily accommodates more.

Thus gamers who already own some of those can simply buy the rules and some bases and have imperialsi second use for them.

If you are unfamiliar with these miniatures they are about two inches long depending on the size of the aircraft fighter or a bomber represented. FW recently released the Space Marine Thunderhawk Gunship model that is over three inches long and very well done. The models are well sculpted and highly detailed. Casting quality is typical FW, which means mostly excellent but with the occasional bad castings. There is still a somewhat limited selection of aircraft available for some races, such as Chaos, but this will certainly get better over time.

In addition, the regular Epic-scale WH40K vehicles and terrain are used for ground forces usually targets or objectives. If you enjoy WH40K, air combat in general, or are just looking for a fun, fast-playing game, Aeronautica Imperialis is well worth checking out. If you already have some Epic-scale aircraft AI is almost a must get. GW has a short Tactica article available.


See our review of the Tactica Aeronautica expansion. It is a page hard back supplement for Aeronautica Imperialis that includes new rules, aircraft, campaigns and tactics.

[TMP] Three New Tau Releases for Aeronautica Imperialis

It is a hardback book similar to the original AI rulebook. It is a huge heavy bomber designed to level cities and engulf them in a sea […]. The new Space Marine Transporter comes in two versions: One carrying two Rhinos or one with a […].

It is three pages and covers both books but mostly has items for Tactica Aeronautica. But saw almost no Aeronautica Imperialis items.

It is a great game and we hope they will do something scenaris it in […]. We are declaring Aeronautica Imperialis dead as far as new items go, which is a shame as it is a fun […]. You are commenting using your WordPress. You are commenting using your Twitter account. You are commenting using your Facebook account.

Notify me of new comments via email. It is a huge heavy bomber designed to level cities and engulf them in a sea […] Arronautica. One carrying two Weronautica or one with a […] Reply. It is a great game and we hope they will do something for it in […] Reply. We are declaring Aeronautica Imperialis dead as far as new items go, which is a shame as it is a fun […] Reply. Casual beach shoes senarios Men said: Atterley road discount code said: This Web site said: Leave a Reply Cancel reply Enter your comment here Please log in using one of these methods to post your comment: Email required Address never made public.

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